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Former Boing Boing guest blogger and Howtoons co-creator Saul Griffith says:
We just finished a huge project in collaboration with Lemelson-MIT InvenTeams - Seeing the Future: A Visual Communication Guide - which is a 20 drawing/inventing guide that teaches kids/adults how to get those big ideas down on paper. Please pass it along; we would love this to get to as many kids (and big kids) as possible.About the guide | Seeing the Future! the Howtoons Visual Communication guide | PDF version

Space Shuttle Atlantis and the ISS fly across the night sky shortly after undocking back on November 25, 2009. Photo by Ethan Tweedie of Pottsboro, Texas via SpaceWeather.com.
Catching flyovers of the International Space Station is one of my favorite hobbies. There is something about being able to watch that gleaming vehicle glide across the sky like a super-bright star, knowing there are people living and working up there at this very moment. Even better is catching a flyover just before or just after the Shuttle has docked or undocked from the ISS. The vehicles appear to almost chase each other across the sky -- it's quite a sight. You'll have the chance to catch this special view this weekend. From SpaceWeather.com:
Space shuttle Endeavour's two-week mission to the ISS is almost finished. The two spaceships are scheduled to undock tonight, Feb. 19th, at 7:54 p.m. EST. This is good news for sky watchers, because there's nothing prettier than two bright spaceships traveling side-by-side through the night sky:
The Hayden Planetarium web site has great information on what parts of the country will have the best viewing opportunities and how to spot the vehicles in the sky. I highly recommend checking it out. You can also check out various phone apps that track sighting opportunities based on your location. I check our listings often, and love running out into the street for the brief encounters with the ISS in the sky. Though I think my neighbors are starting to wonder about me ....
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What do you think the Environmental Protection Agency needs to be paying attention to? How should they make data more transparent? Who could they collaborate with? Now you can take your ideas to the people who matter. As part of the Agency's Open Government plan, they're soliciting input from the public through March 19th. Not only can you offer ideas, you can vote, and comment, on other people's.
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NYC's Butch Bakery (founded by a lawyer) makes "manly cupcakes" like the B-52, shown here, "not a frilly pink-frosted sprinkles and unicorns kind of cupcake." These baked goods have become so popular that the company has suspended telephone orders.
Butch Bakery (via Sociological Images)
Update: Pipenta's got my vote for comment of the year, for #20, below, which opens "Why stop here? They aren't even making the shift from red velvet to black leather cupcakes! These aren't nearly butch enough! What about shaving stubble cream filling? Pigskin, jockstrap, cigar butt cupcakes. At the very least, there should be a Guinness option, a beer belly cupcake. Wasabi might be too dainty, but kimchee and a hot chili icing option would be on the money." It gets ruder and better from there.
"You seldom find them so cute and so animated... a real charmer."
Garth Johnson of Extreme Craft has extensive coverage about this wheeled and squeaking toy pig being appraised on Antiques Roadshow.
I agree with Jesse Thorn that this segment is quite possibly the greatest segment in the history of Antiques Roadshow. A rather smug gentleman shows off his rare "animated" pull pig toy. The fellow doesn't get his comeuppance, though. His confidence in the awesomeness of his pig toy is rewarded by a $2000-$2500 appraisal for his $200 investment.Animated Pig Pull Toy
I have lots of hare-brained projects involving chemiluminescence that are currently back-burnered because the chemical that causes the bright chemiluminescence of commercial glowsticks, i.e. trichlorophenyl oxalate (TCPO, shown below), is relatively hard for hobbyists to acquire. I've even gone to the trouble of setting up a business account with a major chemical supplier, establishing business credit references, and getting my residential address approved to receive chemical shipments from them. Just so I could log onto their website and order 100g of TCPO. Which I did many months ago. It's been back-ordered with their supplier since then. Who knows when or if I'll ever actually get it.

This video from YouTuber NurdRage comes with a lot of caveats: the synthesis of TCPO from trichlorophenol and oxalyl chloride is relatively straightforward as syntheses go, and the starting materials are much easier to acquire than TCPO itself, but they're still not at all grocery-store type compounds. And it's not a thing to attempt without the expertise, equipment, and facilities to do it safely. Plus the creepy "Jigsaw" voice effect that the narrator uses to disguise his identity doesn't exactly inspire confidence. There's nothing illegal about this procedure, as far as I know, but I think he wants to remain anonymous so nobody can sue him if they try to play along at home and end up burning it down.
Nonetheless, I was grateful to find this video in the tubes, and will probably attempt it myself at some point. Famous last words, anyone?
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Rogier van der Weyden: The Last Judgment (large size image here), 1446-52. From this livejournal treasure trove of historical engravings and prints depicting people who have totally lost it. (Thanks, Miss Calpernia!)
As regular readers of this blog know, I travel with some regularity to West Africa, and there's a soft spot in my heart for Benin. I was listening to Garth Trinidad's Moja Moja podcast this week, and heard this track (Amazon MP3 album link) from a psychedelic band out of Cotonou (Benin's capital) in the early 70s. I then tracked down this YouTube clip of the same band from Analog Africa, who released this compilation album packed with afrofunky goodness from those early years. They have a very informative post up on their blog about this particular band. Shown at left, one of the Orchestre's album covers, featuring the band's super-dapper lead singer Vincent Ahehehinnou. His cheeks are adorned with the "serpent mark" tribal facial scars common in Benin. So beautiful. And the man can out-scream any punk band I ever slamdanced to in the eighties, that's for damn sure. Watch and listen.
Orchestre Poly-Rythmo de Cotonou Dahomey - Gbeti Madjro (Analog Africa)
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Here's an exciting challenge from Workshop 88, called Hackerspaces in Space. It's an inter-hackerspace challenge to send a weather balloon into space, capture some amazing data, and retrieve it. This could be a great team project for an established space, or even a good way to motivate a group of people to get together and form a space!
I can't help but notice that it also seems a timely and appropriate response to Martin Gittins, who recently noted that "The horizon of our vision for technology is no longer interplanetary travel but multi-touch user interface designs." While there are certainly great reasons to improve the usability and reach of technology, we shouldn't forget that there is a huge universe out there to explore, and that you don't need to be NASA to get a glimpse of it.
Of course, weather balloon won't technically make it into outer space (more like the stratosphere), but are certainly an accessible way to get pretty far up with backyard technology. From their press release:
NAPERVILLE, Illinois - February 16, 2009 - Workshop 88, Chicago's only suburban hackerspace, has announced a new competition. Hackerspaces from around the world will participate to send weather balloons, with payloads, into near space hoping to capture pictures of the Earth's horizon. Inspired by many recent amateur weather balloon endeavors across the country, Hackerspaces in Space aims to turn this phenomenon into a full- fledged competition.Launches will begin in June and run till the end of August. At the end of competition teams will post their results and pictures on the web where they will be judged on a variety of criteria like: retrieval time, weight of payload, and total cost of the project.
Motivated by the excitement of the challenge, or in some cases a personal vendetta, nine hacker spaces have already signed up for the challenge. So don't delay, check out the competition website for the official rules and to register. See you... in space!
Image courtesy HeatSync labs
More:

Hot Pockets Ingredients (Thanks, Justin!)
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This whole-house "mousetrap" contraption proves that opening the curtains in the least efficient way possible is often also the most awesome way possible. Best part of the video: The cellphone call.


When Neil Gershenfeld, director of MIT's Center for Bits and Atoms offered a class titled "How to Make (almost) Anything" he was surprised to find himself inundated by students. In particular, Gershenfeld was taken aback by the fact that these students weren't taking the class for some sort of abstract research, or to fulfill an academic requirement, but rather to build things they'd always dreamed of. They brought with them ideas for all sorts of outlandish projects to make in the center's Fab Lab. One student wanted to build an alarm clock that needed to be wrestled to make it turn off. Another wanted to make a way for a parrot to browse the Web. A third wanted a way to store her screams of frustration.
That passion, which Gershenfeld ultimately found mirrored all around the world, forms the core of Fab. People want to design and make the things they need, an eons-old urge in humanity that has to one degree or another been suppressed by factories which can make widgets more efficiently and consistently than craftspeople can. Unfortunately, these efficient operations really can't do a good job of addressing their customer's individual wants and needs -- to a degree, customers are expected to make do with a limited number of configurations. As the yen to make resufaces, personal fabrication machines have allowed would-be designers to build things that previously, only those factories could.
After a brief but important historical retrospective, Gershenfeld plunges into the core of the book: a collection of many different projects which highlight a person or organization's ability to affect the world around them using personal fabrication tools.
Gershenfeld tells the story of Ken Paul, who used Lego Mindstorms to prototype a better way for the USPS to handle mail. Mel King created a fab lab to engage inner-city Boston kids. Kyei Amponsah is a Ghanaian village chief who wanted to use a fab lab to create tools for his impoverished village, like Tesla turbines to generate electricity and and vortex tubes to cool the air. Interspersed with these stories, the author describes the technologies used for personal fabrication -- waterjets, laser cutters, CNC routers, 3D printers, and so on. He illustrates each technique with "Hello World" examples, highlighting the devices' strengths and limitations.
Fab was written five years ago, pre Cupcake and almost even pre-Darwin. This begs the question, how relevant is the book given that it was written so long ago? Very relevant -- the topic is still super current. In fact, as I write this, the most recent versions of MAKE and WIRED both feature the subject as their respective cover stories.
The reason the tech aspect doesn't matter is much is that the fabbing movement isn't really a technological initiative as much as it's a societal shift. At its essence, Fab describes a blacklash of sorts against the mindset that we must look to big companies to provide us solutions, rather than coming up with them ourselves. That concept will always be bigger than the latest gadgetry.
FAB, by Neil Gershenfeld
Publisher: Basic Books
ISBN: 0465027458
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Seibei, based in Poughkeepsie, NY, is selling these handsome MINIBOSS shirts in the Boing Boing Bazaar. Sizes range from ladies small to unisex XXX large.
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There's a long-simmering resentment of people that actually make art, and the Internet has brought it to the surface in a way we've never seen before.I have to say that I just don't see this. It's an argument we've seen thrown out by various people who disagree with us at times ("you just say that because you've never created anything of value in your life!") but it doesn't ring true at all. First of all, many of us who fall on the side of often being critical of overly aggressive copyright enforcement are critical because we think that it will backfire and harm those that the law is supposed to "protect." The point of highlighting why it's a bad idea isn't that we resent those who did something creative, but because we want to see them succeed and making an anti-fan, anti-consumer decision will make that more difficult. It's not resentment at all.
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Leafcutter John shares the steps he took to build a phantom-powered underwater mic from a steel can (looks pretty classy!) -
I decided to house the pre-amp in the same enclosure as piezo elements (to avoid noise entering the circuit). The challenge here is to find a decent enclosure. As the piezo’s and the pre-amp will be underwater they need to be inside something water-tight.The resulting audio samples sound quite good, justifying the gobs hotglue sealer and onboard preamp. Get started building your own over at Leafcutter's site. [via Hack a Day]
[…]
After a few experiments, I found you can quite easily solder steel food cans together using a regular soldering iron and electrical solder. It works for water pipes so It should be water-tight in this case. NOTE: aluminum cans will not work at all well!!! Get out your magnet and find some steel ones!
Image: Mollena, with the Race Card she created to respond to the annoying expression of the same name. "Every once in a while some fooligan will roll to you talkin' some trash about how you discussing your racial background in a broader social context is a 'back-handed maneuver," she says. "They may even accuse you of 'playing the Race Card' because you mention that life is different for you because you are different. Next time that shit goes down, be prepared." (Incidentally, she's also Miss SF Leather 2009 / photo: Colm McCarthy.)
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Inspired by Mitch Altman to learn how to solder, Andie Nordgren wanted to pass on the knowledge of his newfound skill, so he captured the lesson in a cartoon. Fun stuff! [via jprodgers]
More:
In the Maker Shed:

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Who would want to do that? Man, that would be so cool; who wouldn't? I added up the total price for all items listed below and the whole bill comes somewhere around $50.
Partial listing of Shocking Gag Devices available at just one online merchant and no doubt I'm just scratching the surface of the entire shocking gag gift industry:
Shocking gag lighter
Shocking pen (numerous models and manufacturers)
Shocking chewing gum
Shocking tape measure
Shocking lipstick
Shocking hand shaker
Shocking USB drive
Shocking pack of novelty quarters
Shocking calculator
Shocking flashlight
Shocking laser pointer
Shocking digital camera
Shocking MP3 player
Shocking computer mouse
Shocking car key remote
Shocking desk stapler
Shocking slot machine
Shocking dice set
Shocking Alarm Clock
Shocking razor
Shocking Compass
Shocking chocolate Bar
Shocking Soda can
Shocking joke Book
Shocking candy Jar
Shocking playing Cards
So maybe I'll do that. Or would that would just be immature?
How could anyone not be irritated by this stupid anti-feature?
We received Chicken Little from Netflix today and I noticed that it features “Disney’s Fast Play Technology.” When inserted, you get the choice between “Fast Play” and “Main Menu.'Disney’s Fast Play (Or Marketing of a Flipped Bit)If you make the mistake of hitting “Fast Play”, you get upwards of 10 minutes of promo crap before the movie starts — just like before.
If you hit “main menu” you get, well, the main menu from which you can actually play the movie directly. That’s right. Fast Play is the slow way to the feature.
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On Wednesday morning, Evan Ackerman over at BotJunkie posted about MIT's Flyfire system. The idea behind the system is simple and very exciting: Swarms of tiny LED-carrying robot helicopters arrange themselves in the air to make 2D or 3D displays in which each bot serves as a single pixel. Evan linked to the project's homepage on MIT's SENSEable City Lab server and embedded a video posted by the group to YouTube showing the individual prototype swarmbots, which already exist, and some computer renderings of what the working displays would look like. Exciting, eh?
Within an hour of Evan's post going live, MIT took down the FlyFire page and the YouTube video. Or at least password-protected them. I can imagine why they might not want the traffic surge bogging down their own servers, but why yank the YouTube video? Why wouldn't they want people paying attention to this project?
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ShadyURL: "Don't just shorten your URL, make it suspicious and frightening."
The shady URL for ShadyURL is http://5z8.info/--INITIATE-CREDIT-CARD-XFER--_r8a4a_dogfights (Via Neatorama)
Here's Bill Gates' Zero Carbon presentation from TED2010. It was one of my favorite talks at the event.
From my report last week on Gates' talk:
"A molecule of uranium has a million times more energy than a molecule of coal." He and Nathan "Mosquito Zapper" Myrhvold are backing a nuclear approach. It's called Terrapower, and it's different from a standard nuclear reactor. Instead of burning the 1% of uranium-235 found in natural uranium, this reactor burns the other 99%, called uranium-238. You can use all the leftover waste from today's reactors as fuel. "In terms of fuel this really solves the problem." He showed a photo of depleted waste uranium in steel cylinders at the Paducah Gaseous Diffusion Plant in Kentucky -- the waste at this plant could supply the US energy needs for 200 years (woah!), and filtering seawater for uranium could supply energy for much longer than that.
TED Talk: Bill Gates on energy: Innovating to zero
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Photo credit: Kheng Ho Toh
Nevertheless, advertisers are so fascinated by the "concept" of viral marketing, that they are planning to spend increasingly greater budgets to start online viral marketing campaigns (eMarketer reports an estimated $1.4 billion in 2011 that advertisers will spend to place ads on social networking sites).
[...] the idea of the meme and the media virus, of self-replicating ideas hidden in attractive, catchy content we are helpless to resist - is a problematic way to understand cultural practices.At the root of this, there are two major misconceptions about viral marketing:
Talking about memes and viral media places an emphasis on the replication of the original idea, which fails to consider the everyday reality of communication - that ideas get transformed, repurposed, or distorted as they pass from hand to hand, a process which has been accelerated as we move into network culture.So, what makes a campaign really "viral" is not so much its ability to "be shared and re-transmitted" by as many people as possible, but the potential it has of being "repurposed", "re-adapted" by the largest number of people in the largest number of new contexts.
Rather than emphasizing the direct replication of "memes", a spreadable model assumes that the repurposing and transformation of media content adds value, allowing media content to be localized to diverse contexts of use.In this highly comprehensive and in-depth guide, MIT Professor Henry Jenkins and his team illustrate in simple terms how and what makes something "viral" as well as explain the dynamics that govern the social redistribution of your content across the web. Here all the details:
Use of the terms "viral" and "memes" by those in the marketing, advertising and media industries may be creating more confusion than clarity. Both these terms rely on a biological metaphor to explain the way media content moves through cultures, a metaphor that confuses the actual power relations between producers, properties, brands, and consumers.
Definitions of 'viral' media suffer from being both too limiting and too all-encompassing. The term 'viral' has been used to describe so many related but ultimately distinct practices - ranging from Word-of-Mouth marketing to video mash-ups and remixes posted to YouTube - that just what counts as viral is unclear. It is invoked in discussions about buzz marketing and building brand recognition while also popping up in discussions about guerrilla marketing, exploiting social networks, and mobilizing consumers and distributors.
Needless, the concept of viral distribution is useful for understanding the emergence of a spreadable media landscape.
Ultimately, however, viral media is a flawed way to think about distributing content through informal or "ad hoc" networks of consumers.
Talking about memes and viral media places an emphasis on the replication of the original idea, which fails to consider the everyday reality of communication - that ideas get transformed, repurposed, or distorted as they pass from hand to hand, a process which has been accelerated as we move into network culture. Arguably, those ideas which survive are those which can be most easily appropriated and reworked by a range of different communities.
In focusing on the involuntary transmission of ideas by unaware consumers, these models allow advertisers and media producers to hold onto an inflated sense of their own power to shape the communication process, even as unruly behavior by consumers becomes a source of great anxiety within the media industry.
A close look at particular examples of Internet "memes" or "viruses" highlight the ways they have mutated as they have traveled through an increasingly participatory culture. Given these limitations, we are proposing an alternative model which we think better accounts for how and why media content circulates at the present time, the idea of spreadable media.
A spreadable model emphasizes the activity of consumers - or what Grant McCracken calls "multipliers" - in shaping the circulation of media content, often expanding potential meanings and opening up brands to unanticipated new markets.
Rather than emphasizing the direct replication of "memes", a spreadable model assumes that the repurposing and transformation of media content adds value, allowing media content to be localized to diverse contexts of use.
This notion of spreadability is intended as a contrast to older models of stickiness which emphasize centralized control over distribution and attempts to maintain 'purity' of message.
In this article, we will explore the roots of the concept of viral media, looking at the concept of the "media viruses" and its ties to the theory of the "meme".
The reliance on a potent biological metaphor to describe the process of communication reflects a particular set of assumptions about the power relations between producers, texts, and consumers which may obscure the realities these terms seek to explain.
The metaphor of "infection" reduces consumers to the involuntary "hosts" of media viruses, while holding onto the idea that media producers can design "killer" texts which can ensure circulation by being injected directly into the cultural "bloodstream". While attractive, such a notion does not reflect the complexity of cultural and communicative processes.
A continued dependency on terms based in biological phenomena dramatically limits our ability to adequately describe media circulation as a complex system of social, technological, textual, and economic practices and relations.
In the following, we will outline the limits of these two analogies as part of making the case for the importance of adopting a new model for thinking about the grassroots circulation of content in the current media landscape.
In the end, we are going to propose that these concepts be retired in favor of a new framework - spreadable media.
Consider what happened when a group of advertising executives sat down to discuss the concept of viral media, a conversation which demonstrates the confusion about what viral media might be, about what it is good for, and why it is worth thinking about.
One panelist began by suggesting viral media referred to situations "where the marketing messaging was powerful enough that it spread through the population like a virus", a suggestion the properties of viral media lie in the message itself, or perhaps in those who crafted that message.
The second, on the other hand, described viral media in terms of the activity of consumers: "Anything you think is cool enough to send to your friends, that is viral". Later in the same exchange, he suggested "Viral, just by definition, is something that gets passed around by people".
As the discussion continued, it became clearer and clearer that viral media, like art and pornography, lies in the eye of the beholder.
No one knew for sure why any given message "turned viral", though there was lots of talk about "designing the DNA" of viral properties and being "organic" to the communities through which messages circulated.
To some degree, it seemed the strength of a viral message depends on "how easy is it to pass", suggesting viralness has something to do with the technical properties of the medium, yet quickly we were also told that it had to do with whether the message fit into the ongoing conversations of the community: "If you are getting a ton of negative comments, maybe you are not talking about it in the right place."
By the end of the exchange, no one could sort out what was meant by "viral media" or what metrics should be deployed to measure its success. This kind of definitional fuzziness makes it increasingly difficult to approach the process analytically. Without certainty about what set of practices the term refers to, it is impossible to attempt to understand how and why such practices work.
As already noted, the reliance on a biological metaphor to explain the way communication takes place - through practices of 'infection' - represents the first difficulty with the notion of viral media.
The attraction of the infection metaphor is two-fold:
Douglas Rushkoff's 1994 book Media Virus may not have invented the term "viral media", but his ideas eloquently describe the way these texts are popularly held to behave.
The media virus, Rushkoff argues, is a Trojan horse, that surreptitiously brings messages into our homes - messages can be encoded into a form people are compelled to pass along and share, allowing the embedded meanings, buried inside like DNA, to "infect" and spread, like a pathogen.
There is an implicit and often explicit proposition that this spread of ideas and messages can occur not only without the user's consent, but perhaps actively against it, requiring that people be duped into passing a hidden agenda while circulating compelling content.
Douglas Rushkoff insists he is not using the term "as a metaphor. These media events are not like viruses. They are viruses... (such as) the common cold, and perhaps even AIDS" (Rushkoff, 9, emphasis his).
"Media viruses spread through the datasphere the same way biological ones spread through the body or a community. But instead of traveling along an organic circulatory system, a media virus travels through the networks of the mediaspace. The "protein shell" of a media virus might be anThe "hidden agenda" and "embedded meanings" Rushkoff mentions are the brand messages buried at the heart of viral videos, the promotional elements in videos featuring Mentos exploding out of soda bottles, or Gorillas playing the drum line of In the Air Tonight.Anyone of these media virus shells will search out the receptive nooks and crannies in popular culture and stick on anywhere it is noticed. Once attached, the virus injects its more hidden agendas into the data stream in the form of ideological code - not genes, but a conceptual equivalent we now call "memes" " (Rushkoff, p. 9-10).
- event,
- invention,
- technology,
- system of thought,
- musical riff,
- visual image,
- scientific theory,
- sex scandal,
- clothing style or even a
- pop hero - as long as it can catch our attention.
The media virus proposition is that these marketing messages - messages consumers may normally avoid, approach skeptically, or disregard altogether - are hidden by the "protein shell" of compelling media properties. Nestled within interesting bits of content, these messages are snuck into the heads of consumers, or wilfully passed between them. These messages, Rushkoff and others suggest, constitute "memes", conceived by evolutionary biologist Richard Dawkins in 1976 as a sort of cultural version of the gene.
Dawkins was looking for a way to explain cultural evolution, imagining it as a biological system. What genes are to genetics, he suggested, memes would be to culture.
Like the gene, the meme is driven to self-create, and is possessed of three important characteristics:
"Language seems to 'evolve' by non-genetic means and at a rate which is orders of magnitude faster than genetic evolution. Just as genes propagate themselves in the gene pool by leaping from body to body via sperms or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitation" (Dawkins, 1976, p.189)Dawkins remained vague about the granularity of this concept, seeing it as an all-purpose unit which could explain everything from politics to fashion. Each of these fields are comprised of good ideas, good ideas which, in order to survive, attach themselves to media virii - funny, catchy, compelling bits of content - as a vehicle to infect new minds with copies of themselves.
"We are all susceptible to the pull of viral ideas. Like mass hysteria. Or a tune that gets into your head that you keep on humming all day until you spread it to someone else. Jokes. Urban Legends. Crackpot religions. Marxism. No matter how smart we get, there is always this deep irrational part that makes us potential hosts for self-replicating information." (Neil Stephenson, Snow Crash, 1992, p. 399)Though imagined long before the rise of the Internet and the Web, the idea of the meme has been widely embraced as a way of talking about the rapid dispersion of information and the widespread circulation of concepts which characterize the digital era.
It has been a particularly attractive way to think about the rise of Internet fads like the LOLcats or Soulja Boy, fads considered seemingly trivial or meangingless. The content which circulates in such a fashion is seen as simplistic, fragmentary, and essentially meaningless, though it may shape our beliefs and actions in significant ways. Wired magazine (Miller, 2007) recently summed it up as a culture of "media snacks":
"We now devour our pop culture the same way we enjoy candy and chips - in conveniently packaged bite-size nuggets made to be munched easily with increased frequency and maximum speed. This is snack culture - and boy, is it tasty (not to mention addictive)."This description of snacks implies that they are without nutritional value, trivial or meaningless aspect of our culture, a time waste. And if this meaningless content is self-replicating then consumers are "irrational," and unable to escape their infection. Yet these models - the idea of the meme and the media virus, of self-replicating ideas hidden in attractive, catchy content we are helpless to resist - is a problematic way to understand cultural practices. We want to suggest that these materials travel through the web because they are meaningful to the people who spread them. At the most fundamental level, such an approach misunderstands the way content spreads, which is namely, through the active practices of people. As such, we would like to suggest:
Central to the difficulties of both the meme and the media virus models is a particular confusion about the role people play in passing along media content. From the start, memetics has suffered from a confusion about the nature of agency.
Unlike genetic features, culture is not in any meaningful sense self-replicating - it relies on people to propel, develop and sustain it. The term 'culture' originates from metaphors of agriculture: the analogy was of cultivating the human mind much as one cultivates the land.
Culture thus represents the assertion of human will and agency upon nature. As such, cultures are not something that happen to us, cultures are something we collectively create.
Certainly any individual can be influenced by the culture which surrounds them, by the fashion, media, speech and ideas that fill their daily life, but individuals make their own contributions to their cultures through the choices which they make.
The language of memetics, however, strips aside the concept of human agency.
Processes of cultural adaptation are more complex than the notion of meme circulation makes out. Indeed, theories for understanding cultural uptake must consider two factors not closely considered by memetics: human choice and the medium through which these ideas are circulated.
Dawkins writes not about how "people acquire ideas" but about how "ideas acquire people."
Every day humans create and circulate many more ideas than are actually likely to gain any deep traction within a culture.
Over time, only a much smaller number of phrases, concepts, images, or stories survive. This winnowing down of cultural options is the product not of the strength of particular ideas but of many, many individual choices as people decide what ideas to reference, which to share with each other, decisions based on a range of different agendas and interests far beyond how compelling individual ideas may be.
Few of the ideas get transmitted in anything like their original form: humans adapt, transform, rework them on the fly in response to a range of different local circumstances and personal needs. Stripping aside the human motives and choices that shape this process reveals little about the spread of these concepts. By the same token, ideas circulate differently in and through different media.
Some media allow for the more or less direct transmission of these ideas in something close to their original form - as when a video gets replayed many times - while others necessarily encourage much more rapid transformations - as occurs when we play a game of "telephone" and each person passing along a message changes it in some way.
So, it makes little sense to talk about "memes" as an all-purpose unit of thought without regard to the medium and processes of cultural transmission being described.
Indeed, discussing the emergence of Internet memes, education researchers Michael Knobel and Colin Lankshear (2007) suggest Dawkins' notion of memetic 'fidelity' needs to be done away with altogether.
Defining the Internet meme as the rapid uptake and spread of a particular idea, presented as a written text, image, language, 'move' or some unit of cultural "stuff", Knobel and Lankshear suggest adaptation is central to the propagation of memes:
"Many of the online memes in this study were not passed on entirely 'intact' in that the meme 'vehicle' was changed, modified, mixed with other referential and expressive resources, and regularly given idiosyncratic spins by participants... A concept like 'replicability' therefore needs to include remixing as an important practice associated with many successful online memes, where remixing includes modifying, bricolaging, splicing, reordering, superimposing, etc., original and other images, sounds, films, music, talk, and so on. (Knobel and Lankshear, 2007, p. 208-209)"Their argument is particularly revealing as a way to think about just what comprises the object at the heart of the Internet meme.
The recent "LOLcat" Internet meme, built so heavily upon remixing and appropriation, is a good case study to illustrate the role of remixing in Internet memes.
"LOLcats" are pictures of animals, most commonly cats, with digitally superimposed text for humorous effect. Officially referred to as "image macros", the pictures often feature "LOLspeak", a type of broken English that enhances the amusing tone of the juxtaposition.
On websites such as icanhascheezburger.com, users are invited to upload their own "LOLcats" which are then shared throughout the web.
Over time, different contributors have stretched the "LOLcat" idea in many different directions which would not have been anticipated by the original posters - including
So just what is the "meme" at the centre of this Internet meme? What is the idea that is replicated?
More than the content of the pictures, the "meme" at the heart of this Internet phenomenon is the structure of the picture itself - the juxtaposition, broken English, and particularly the use of irreverent humor.
Given the meme lies in the structure, however - how to throw the pot rather than the pot itself - then the very viability of the meme is dependent on the ability for the idea to be adapted in a variety of different ways.
In this sense, then, it is somewhat hard to see how contained within this structure is a "message" waiting to occupy unsuspecting minds.
The re-use, remixing and adaptation of the LOLcat idea instead suggest that the spread and replication of this form of cultural production is not due to the especially compelling nature of the LOLcat idea but the fact it can be used to make meaning. A similar situation can be seen in the case of the "Crank Dat" song by Soulja Boy, which some have described as one of the most succesful Internet memes of 2007.
Soulja Boy, originally an obscure amateur performer in Atlanta, produced a music video for his first song "Crank Dat", which he uploaded to video sharing sites such as YouTube. Soulja Boy then encouraged his fans to appropriate, remix, and reperform the song, spreading it through social networks, YouTube, and the blogosphere, in the hopes of gaining greater visibility for himself and his music.
Along the way, Crank Dat got performed countless times by very different communities - from white suburban kids to black ballet dancers, from football teams to MIT graduate students.
The video was used as the basis for "mash up" videos featuring characters as diverse as Winnie the Pooh and Dora the Explorer. People added their own steps, lyrics, themes, and images to the videos they made. As the song circulated, Soulja Boy's reputation grew - he scored a record contract, and emerged as a top recording artist. - in part as a consequence of his understanding of the mechanisms by which cultural content circulates within a participatory culture.
The success of "Crank Dat" cannot be explained as the slavish emulation of the dance by fans, as the self-replication of a "compelling" idea. Rather, "Crank Dat" spread the way dance crazes have always spread - through the processes of learning and adaptation by which people learn to dance.
As CMS student Kevin Driscoll discusses, watching others dance to learn steps and refining these steps so they express local experience or variation are crucial to dance itself. Similarly, the adaptation of the LOLcat form to different situations - theory, puppies, politicians - constitute processes of meaning making, as people use tools at their disposal to explain the world around them.

Ever wanted to make Lego soap? Rachel @ CRAFT writes:
Read more | Permalink | Comments | Read more articles in LEGO | Digg this!We are a big Lego-fanatic family, and it's fun to find ways to work Lego into all aspects of our lives (not just playtime). This tutorial from Roots and Wings shows how to create a mold from Lego blocks that you can then use to create these fun Lego soaps. These would make great favors for a Lego birthday party and would be a great way to get kids to get excited about washing their hands... though they might just end up playing with them...
As a contributing editor at Make Magazine, I know how important a good magazine cover is for single copy sales. A pretty girl is good for sales, and a guy dissecting a house plant is not so good.
This is my favorite cover of all time - it has it all. (But I just can't imagine how the scenario depicted could possibly take place. Maybe these people are models on a photo shoot gone bad, or maybe this is the top floor of a parking garage.)
Sure made me want to buy the mag. So I went on eBay and bought it.
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We just received a fresh supply of MintyBoost USB Charger kits v2.0 that are all ready to be soldered up taken on a road trip. What's a MintyBoost? It's a small and simple USB charger for your iPod or other MP3 player, camera, cellphone, or almost any other gadget you can plug into a USB port to charge. Please note, mint tin is not included.
Building the MintyBoost is really easy, and the kit is a great first time soldering project. You can read more about making the RuntyBoost (pictured above) here. It's the same MintyBoost electronics inside a larger candy tin. This allows you to store your charging cable too!
Exactly 100 years ago, a gray tabby named Kiddo became the first cat to cross the Atlantic Ocean by dirigible. Kiddo belonged to one of the crew members of American explorer Walter Wellman's airship America. In 1910 Wellman attempted to cross the ocean, leaving from Atlantic City, New Jersey on 15 October that year.
Kiddo stowed away in one of the lifeboats, and was after his discovery turned out to be as big a pain as only an angry, claustrophobic cat can be, scratching, mewing, and howling and generally bugging the heck out of everybody on board. The America carried radio equipment -- the first aircraft so equipped -- and apparently the historic first, in-flight radio message, to a secretary back on land, read: 'Roy, come and get this goddamn cat'
More information on this momentous event is here.

I am getting ready for my first NYC runway show, the Fairytale Fashion Show, on Feb. 24th at Eyebeam. I am writing about some of the preparations, on CRAFT and Make: Online. This show will be of the technology fashion collection developed at FairytaleFashion.org, where technology is used to turn make-believe into reality.
Last week, we looked at the Twinkle Pad circuit board that was developed for my sound reactive clothing. During the runway show, there will be a live circuit bending orchestra creating custom tunes for the sound reactive clothing. The orchestra consists of Peter Kirn, Lara Grant, Sarah Grant, and Matt Ganicheau. They will be making tunes from a hacked sewing machine and felted origami.
Sarah will be playing a felted origami "fortune teller" device. As she opens and closes the different segments, she will change the resistance across the felt. This will alter the playback speed of the sample. Lara will be playing the sewing machine pictured above. Two switches are created by wiring the needle and sewing through conductive fabric, each of the two switches triggering different sounds. These switches are connected to an Arduino Diecimila talking to Max/MSP on a computer, via the serial object. The knobs and buttons on the machine control the music loop played, the speed, and the frequency. Matt will process these sounds using a Monome, an open source controller, and the software Max/MSP to build textures and rhythms into the music. Peter will be spinning electronic beats to keep the models stepping, syncing to computers and sewing machines, and incorporating sounds synthesized from scratch and sampled from lo-fi electronics, into an electronic, synthetic fairy tale soundtrack. Using custom software he wrote from his phone, he'll be commanding the ensemble wirelessly from his hand.
About the Musicians
Sarah and Lara Grant are a sisterly team with interests in physical computing, electronic textiles, and signal processing working under the name Felted Signal Processing. Peter Kirn is a composer/musician and media artist/visualist, an electronic producer, and the editor of leading tech blogs createdigitalmusic.com and createdigitalmotion.com. Matt Ganicheau is a composer, designer and educator with a passion for exploring the boundaries of interactive audio.
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Guy sez, "This is my fractal generator and zoomer. The basic premise is I wrote a php program which will generate a fractal based on parameters passed to it and return it as an image to the browser. By calling this program with specific parameters a fractal can be generated that can be zoomed in on infinitely. The other link is a demonstration of the relationships between the Mandelbrot and Julia Set versions of the fractals. If you view the Mandelbrot fractal and then tile the Julia version you will begin to see the outline of the Mandelbrot version in the tiled Julia. This has been a lot of fun to write, I would love to take it a bit further and write some explanations and teaching tools. Please keep in mind that all the images are generated on the fly so if you do post this my server may go BOING!"
Welcome to the Fractal Generator (Thanks, Guy!)
The Superintendant of the Lower Merion School District -- where parents have initiated a class action suit over the covert use of students' laptops to surveil them in school and at home -- has sent a letter to parents with more information about the spying. The school admits that there was spyware installed on students laptops that allowed for remote, covert activation of their webcams, but maintains that the measure was only to be used in the event of theft of the machine (some had speculated that the school was only able to surveil students' hard drives, and that the images of a student engaged in "misconduct" in his home that a vice-principal confronted the student with had been taken by the student, intentionally, and stored on the laptop's hard-drive, from which it was retrieved by the school administration -- this now seems not to have been the case). The school also claims that the system can only capture still images, not audio or video. They have disabled the system for now and deny that it was misused.
As a result of our preliminary review of security procedures today, I directed the following actions:School Sued For Spying On Students With Laptop Cameras Says It Was A Security Feature, Turns It Off (Thanks, Dan!)
· Immediate disabling of the security-tracking program.
· A thorough review of the existing policies for student laptop use.
· A review of security procedures to help safeguard the protection of privacy; including a review of the instances in which the security software was activated. We want to ensure that any affected students and families are made aware of the outcome of laptop recovery investigations.
· A review of any other technology areas in which the intersection of privacy and security may come into play.
(Image: IMG_6395, a Creative Commons Attribution-ShareAlike image from bionicteaching's photostream)
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There once was a lawyer from the IOC,I can't see how such a claim could stand up in court. Accurately reporting that an Olympian wore your gear seems like it would fall under a perfectly legitimate fair use claim. But who has time to battle the IOC? In the meantime, did you know that Lindsey Vonn wore UVEX gear even though (*gasp*!) UVEX didn't sponsor the Olympics?
who called us to protect "intellectual property."
"During the Olympics", she said with a sneer
"your site can't use an Olympian's name even if they use your gear."
"No pictures, no video, no blog posts can be used..."
Even if they are old? "No!", she enthused.
While Olympians chase gold the IOC pursues green.
Cough up millions, or your logo cannot be seen.
Watch the video. This is one of those things you kind of have to see happen to understand.
A so-called "stick bomb," "frame bomb," or (worst of all) "xyloexplosive device" (Wikipedia) is an arrangement of flat flexible beams, like popsicle sticks or tongue depressors, that are woven together under tension such that they can be "set off" at one point and sort of explosively disassemble starting at that point, with the reaction propagating away along the structure. Like domino toppling, but flashier.
The problem is all of the common names for this trick would probably get you strip-searched if you used them at the airport.
TSA AGENT: "What are you doing with all these popsicle sticks?"
STICKBOMBER: "I'm going to a stick-bomb convention. I mean, I use them to build frame bombs. Haven't you ever heard of a xyloexplosive device?"
TSA AGENT: "Kindly put your hands in the air and step over here with me, sir. Don't make any sudden moves."
I'm not sure I have any better suggestions. But perhaps we can all brainstorm. "Poptomata?" "Spring-frames?" Anyone?
[via Boing Boing]
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A steampunk style lighter in the form of a retro raygun. Thanks go to Molly Friedrich for the original article in MAKE Volume 17.
To download The "Discreet Companion" Ladies' Raygun video click here and subscribe in iTunes. Check out the complete "Discreet Companion" Ladies' Raygun article in MAKE Volume 17 and you can see that in our Digital Edition. Here is the pattern for the Raygun body.

A steampunk style lighter in the form of a retro raygun. Thanks go to Molly Friedrich for the original article in MAKE Volume 17. View the PDF of this project. And then subscribe to MAKE magazine for other great projects you can do over the weekend.
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I am struggling to make sense of myTriggers' litigation choices. Assuming myTriggers even has the money, writing a $335k check to Google (and I bet Google would have taken less!) is almost assuredly cheaper than paying three law firms to mount an antitrust assault on a $20B/year behemoth. Assuming that myTriggers wants to maximize profits, then either (1) myTriggers thinks its odds are good enough that it will win AND make enough money to pay the 7 lawyers on the counterclaim's signature page plus their teams, or (2) the law firms struck an unbelievably sweet deal on fees.Goldman also notes that Google probably wishes it hadn't filed a claim in a local Ohio state court, as the antitrust battle might now need to be fought there, rather than in a friendlier federal court closer to home:
Whatever the case, I suspect the antitrust claims caught Google flat-footed. A simple and low-stakes collections matter has blown up into a potentially significant lawsuit in an undesirable forum. Google chose Ohio state court for the collections matter despite its AdWords contract, so now it will have a tough time extricating itself from that court. But I suspect it would rather have an antitrust case in federal court, not state court--often (but not always) federal judges are more sophisticated than state judges and less susceptible to hometown bias. And I'm sure Google would rather fight antitrust claims on one of the coasts than in the Rust Belt, especially if myTriggers argues that Googleâ??s evilness cost Ohioans jobs. Google probably didnâ??t mean to offer battle in this venue, but someone did a really good job of seizing the opportunity and forcing Google to fight the battle in a suboptimal setting.As with the TradeComet case, the antitrust claim from myTriggers sounds incredibly weak, and it probably should be thrown out, but given the uncertainties of it being filed in the local court, Google may have to take it a bit more seriously. And, of course, the possibility of a secret Microsoft connection makes this even more interesting. Still, I can't see this getting that far in the long run. I hope that the judge recognizes the basic weaknesses of the case: here's a company that relied entirely on a single supplier who had every right to change its policies if it felt it didn't deliver a good customer experience, and it did so. myTriggers now seems to be suing as some sort of sour grapes for its own business failings.
Using a shoebox, some convex lenses of varying focal length, and a bit of poster board maker manish15 has assembled an inexpensive DIY art enlarger on the cheap. Similar to an epidioscope, the device projects an image onto a drawing surface.
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Bibble Labs has posted another update to its Bibble 5 Pro software just three weeks after posting the previous version. v5.0.2 fixes bugs and extends RAW support to additional cameras including Leica M9 and Ricoh GXR. It also adds a Soft Proofing option that enables users to check previews of prints for color accuracy, amongst other improvements. The latest version is currently available as a free upgrade for existing v5 customers from Bibble's support forum.
From robots that study the seas, to the surprising connection between dolphins and diabetes: The American Association for the Advancement of Science conference hasn't even started yet, and I'm already learning about some wonderful things. Technically, AAAS opens Friday morning, but I got to San Diego on Wednesday so I could get in on some laboratory tours at the University of California San Diego, and a few press briefings Thursday.
Eric Vance, another journalist here, compared it to speed-dating—15 minute sprints through what a scientist is working on and why they think it's important. And, by that standard, there were definitely a few researchers I'd have shaved my legs for.
Robots Under the Sea
We know that the oceans are changing along with the climate, and the Argo program is one of the ways scientists collect that data. Made up of more than 3200 unassuming, little Army green floats, the array collects information on ocean temperature and salinity from all around the world and radios it back to researchers at the Scripps Institution of Oceanography. In the past year alone, information collected by Argo has found its way into more than 100 scientific papers.
Argo is important because it can measure temperature and salinity at different depths, from lots and lots of places. Over the course of 10 days, the floats sink down 1000 meters, drift for days, then go down even further—another 1000 meters—before returning the surface and sending home the bacon. Each float can take 150 of these profiles over 4-5 years of life.
The downside to Argo is that you can't control where the floats travel—they just drift on the current. Their cousin, an underwater glider called "Spray", takes directions a little better. The neat thing about Spray is that the gliders can travel without a propeller, by simply changing buoyancy—up and down—they slowly move forward. Pitch and roll are adjusted, via remote control, by shifting the position of heavy battery packs inside the glider.
Tracking Tumors
Researchers at Johns Hopkins have come up with a way to tell whether a cancer patient has beaten their disease—and keep track of any recurrence—with just a blood test.
The test works a lot like viral load tests for HIV. Cancer cells carry altered DNA, where large chunks of the sequence have been flip-flopped. It's a kind of alteration that doesn't occur in healthy tissue. The more cancer cells in the body, the more of this altered DNA that can be found in the blood stream, and vice versa.
The catch: This is all very personal. No two individuals have the same alterations, so to find the cancer fingerprint, you first have to sequence each patient's healthy genes, and genes from a biopsy of their tumor. It's an expensive process—about $5000 per patient right now—and it can't be used without an initial cancer diagnosis.
But even with those limitations, there's a lot of potential. The blood tests could help doctors determine whether surgery to remove a tumor was successful—if the patient's blood is free of altered cancer DNA, then the cancer is gone, and they could avoid post-op chemotherapy. The tests could also be used to monitor cancer survivors over long periods of time, and make sure their tumors don't grow back.
Dolphins and Diabetes
Dolphins could serve as an important model for Type 2 diabetes in humans, according to researchers at the National Marine Mammal Foundation. Like humans, dolphins have a brain that is very large for their body size and needs a lot of glucose (fancy word for sugar) to function properly. Since the early 1990s scientists have thought that this need for glucose was key to the evolution of diabetes.
The basic idea works like this: When you eat a high-protein diet, you aren't getting a lot of sugars. Humans had very high-protein diets during the Ice Age, which set the stage for diabetes. A chance mutation might have made some people more resistant to insulin—and thus, more likely to keep the sugars they did get in their bloodstream longer. Given the circumstances, that mutation would have been beneficial. But in a world where carbs are cheap and Twinkies are plentiful, the same mutation works against you—too much sugar builds up and you get diabetes.
Dolphins, meanwhile, also have a high-protein, low-sugar/carb diet. And they've also developed insulin resistance that helps them retain sugars. In fact, when dolphins are fed sugar, they end up with high blood glucose levels that last for hours, the same as diabetic humans. The difference: Dolphins seem to be able to turn their insulin resistance on and off, depending on how much and how often they're able to eat. There have already been some indications that humans have a similar switch. So studying dolphins could help us learn to turn off insulin resistance, and effectively cure Type 2 diabetes.
Coming tomorrow: Coverage from more in-depth lectures on alternative energy, food allergies and more.
Image courtesy Flickr user krister462, via CC
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Niki Raapana designed a DIY shelter called a Gertee.
Gertees are round houses made of sticks and poles tied together with zipties and covered with cloth or other materials. Each one is as unique as the owner who builds it.
All ger/yurts can be tailor made to fit any kind of budget. Many builders world-wide offer varieties of the yurt at prices ranging from 2 to 25K. My variations, based on the original Mongolian Ger design, expand the concept to include more people who don't have the 2K.
American made, high end yurts are so well constructed and modern they are getting HUD approval. In English towns residents are overturning municipal codes prohibiting odd looking tent homes. Yurts are a growing option for camping in National Parks and Wilderness areas. They also have an emerging fan base in the sustainable development-green community.
These may be perfect for creative people who want to try something new or they may be an optional shelter for homeless disaster victims in areas full of scrap lumber and salvageable materials. People from all backgrounds and income brackets can build these very comfortable little round home for themselves, and even the lowest end ones are very cute and sturdy.
Read the instructable to learn how to make your own. [via Beyond the Beyond]
More:
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If you are a pirate, this is what you get (via Making Light)
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A VIMBY video about hackerspaces, featuring Philadelphia's Hive 76 and Mr. Johnny Hackerspace himself, Mitch Altman.
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PopSci has a good vide round of the 2010 ToyFair... I like the laser-harp-type thing...
Say the word "toy" to a techie, and his mind will think one thing: robots. But all infrared-loving, artificially-intelligent smart-toy-ogling tech-savvy aside, new toys can instill as much "ooh! shiny!" as even the hottest cellphone. And we're not just talking about robots: This week, the International Toy Fair hit NYC, and PopSci.com found 20 funky new toys with a few tricks up their sleeves.Read more | Permalink | Comments | Read more articles in Toys and Games | Digg this!
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Scott says:
"The much anticipated 4th volume of Image Comics' Harvey Award-winning anthology, POPGUN, hits stores next week, and features new work by an eclectic mix of artists sure to please both fanboys and Juxtapozers: Ben Templesmith, Erik Larsen, Jeffrey Brown, Mark Andrew Smith, Jeremy Tinder, Brian Winkeler, Jess Fink, D.J. Kirkbride, Jock, Thomas Scioli, Dave Curd and many more. To celebrate, Meltdown Comics in Hollywood and Jim Hanley's Universe in NYC are throwing release parties on February 24th! Drop by to meet the creators, eat, drink and and listen to groovy music."
From the MAKE Forums:
Forum user thetanktheory built this Glove Mouse to help improve his FPS game skills:
Built from an old laser mouse and some random parts i had lying around. This is a first version and I have quite a few improvements in mind (already working on the next one) but, it functions a lot like I hoped it would. It makes those quick, twitch-reactions in FPS' much easier. Currently I need to move the buttons over a bit and center the laser a bit more. I plan to add a few more mappable buttons, figure out how to implement a scroll-wheel, lower the laser assembly's profile, and cover all the functional parts.
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Materially, the kids at Ama Ghar have little beyond bare necessities. Their toys are soccer balls made of rubber bands and old car tires. In the mornings they wash their hair and brush their teeth at a cold water tap outdoors, and after school they play with their half-exploded imitation Mizuno volleyball near the neighbor's pigsty until the sun goes down. Most nights, they do their homework under a single solar-powered backup lightbulb because of scheduled electrical outages, before going to sleep in tiny rooms crammed with second-hand bunk beds.
The most surprising thing about these kids, though, is not their living conditions. It's their attitude. These are really good kids. Generally speaking, they don't cheat, steal, complain, sneak off, or flake on their chores. During an eight-hour field trip to a Hindu temple on the other side of the Valley, the children kept tabs on each other without being told to do so, waiting patiently for the adults as they bargained for potatoes on the side of the street. Not one child complained about being hungry or needing to use the bathroom. Like a tight-knit family, they hugged each other often and shared everything without selfishness. The children all studied hard at school, like their lives depended on it — probably because their lives really do depend on it. As Bonnie Ellison, the resident manager, told me: "It's not easy out there." Hers is the epitome of tough love; an American who herself grew up in Kathmandu, she is arming them with the skills and attitude they need to survive and thrive in Nepali society. I left Ama Ghar with the strong conviction that these spirited, bilingual, ambitious kids could very well shape the future of this beautiful, struggling nation.
On my way home to San Francisco, I stopped through Tokyo to visit my parents. They were moving out of the property our family lived on for 22 years and had a lot of furniture they needed to get rid of. My mother was delighted when a nearby orphanage agreed to take the fridge and kitchen cabinet as donations. We made plans to visit the home and meet the director, who offered to give us a short tour.
We were immediately struck by how large the building was — by Tokyo standards, these 40 kids are living in a palace. The space, the meals, and the children's allowances ($30 a month for each junior high school kid and $55 once they reach high school) are all funded by the ward. These kids come here most often as a result of domestic violence, not poverty or the death of a parent. Currently, there are 30,000 children living in 550 homes like this one across the country, with 3,000 in Tokyo alone. It's a big, growing societal problem.
It was late in the afternoon when we visited the facilities, but none of the kids were around. School uniforms and manga were strewn across the floors of the oversized bedrooms shared by pairs of teenagers. The director, a gentle, large man with thick glasses, told us apologetically that the kids had dropped off their books and gone back out. I asked him if they got along with each other, and he sighed.
"All our children have severe social issues," he said. "They can't stay in the same room together for more than a few minutes before a fight erupts. I've been here for 25 years. Back in the day, it was indeed like a big family; the kids used to go on outings together and take care of each other. But these days, that's not the case at all."
I didn't meet many people at the Japanese children's home. I saw a couple of teenaged boys sitting around a table playing Nintendo DS, and introduced myself to one chubby 13-year old boy who wandered up to the director, imitated him for a few sentences, and then told us he couldn't wait until he was in high school so he could get a bigger monthly allowance.
One might expect the children in the Tokyo orphanage to be happier than the children in Nepal. After all, they have cash, video games, washing machines for laundry, and a huge urban playground to goof around in (the Nepali kids carry no cash, can't afford electronics, and wash their own clothes by hand). But the kids in Tokyo aren't happier. They can't get along with each other, never mind anyone else. There is no semblance of family life at the Tokyo orphanage. It felt like a repository for unwanted children.
In many ways, Nepali culture of today closely resembles pre-tech revolution Japan. The way the aunties at Ama Ghar prepared food in the kitchen or washed clothes in buckets of cold water reminded me of the way my Japanese grandmother went about her daily chores — it's something about the pacing and the commitment to what may seem like the most menial tasks that made me nostalgic for my childhood. I see many similarities between Japanese and Nepali culture. They're both traditionally patriarchal societies, with heavy Buddhist influences; children are taught to respect and care for elders, and society as a whole values community over individualism. But an unfortunate side effect of economic growth was that some of these cultural values have been compromised — if not ignored outright, they have at the very least become marginalized.
At Ama Ghar, the aunties live and sleep in the same rooms as the children. This type of setup is common in Nepali homes today and was also common in Japanese homes not too many generations ago. At the orphanage in Tokyo, all staff members go home in the evening, except one night a week when they're required to supervise the children on rotation. I believe this makes a big difference in how home-like each of these two places feels to the kids who live there. (An expert in otaku culture once told me that the reason the imouto — little sister — fetish exists is because some men still crave the type of closeness that used to bond Japanese families together.) I believe the disintegration of these kinds of long-held values has something to do with the unhappiness the Tokyo orphanage was sheltering.**
I may never know what created the problematic conditions at the Japanese children's home, but the director's words about the orphanage being a much brighter place a quarter of a century ago made me sad. Maybe the Tokyo orphanage could use a values lesson from its own history or from its counterpart in the developing world.
You can make a donation to Ama Ghar, the children's home in Kathmandu, on the Ama Foundation web site.
*Structurally, it's a lot like an orphanage, but the Ama Foundation doesn't call it that because many of the children still had one or both living parents, and the kids here are not up for adoption.
**After our visit, my mother got a phone call from the director saying that he didn't want our used furniture after all; they were going to get a charity organization to buy them all-new appliances.
(Thanks, Lee Nima Mam Ajq'ij Dr. M.X. Quetzalkanbalam, for your insights!)
Sounds like an excellent leveraging of a few of the scarcities that we've mentioned here before, in this case, attention, exclusivity and patronage. With the "Santa Cruz Roller Derby Girl," CVB's personality definitely shines through in this unique offer that should resonate nicely with their fans (in fact, I learned of this promotion via a friend sharing it through Google Buzz). So, once again, it's great to see yet another label-free band (who once was on Virgin, years ago, actually), explore new and creative ways to give their fans a reason to buy.
- A Santa Cruz Roller Derby Girl will walk/skate across the stage carrying a placard announcing your sponsorship of the song, within full view of the audience or cameras, to have the moment captured on film or video for all of eternity!
- You can have up to 4 names or one business on each placard.
Tim Lillis, a fantastic illustrator for MAKE, wrote to me about a neat project he's working on: "I'm speaking at SXSW Interactive on the subject of Indirect Collaboration and Collective Creativity. My fellow panelists and I have put together a blog where we're collecting lots of thoughts on the subject, and my esteemed colleague Joe Alterio has just posted a Q&A with Charles Burns and Gary Panter where they discuss their collaborations with each other."
CB: For me doing a collaboration is taking "time out" from my usual work. It's actually fun to do and I think part of the reason is there are different expectations and less control. It's like letting go of the tight control I always maintain on my writing and drawing and allowing myself to work on something with no "rules". For it to work there has to be a mutual respect, but you also need to be aggressive enough to alter (fuck-up?) the other persons drawing.Q & A: Charles Burns and Gary PanterGP: Projects do need leaders or cheerleaders. Often one person will push the project harder. There is the danger of people getting too knitted together. We have to learn to easily move from isolated creative vision and consensual ideation and work. I am interested in the strength of little things and little things as prototypes for bigger things, so a team of one or two or three appeals to me. Vermeer would've done one t-shirt in his whole career and he would've known it was the best t-shirt Threadless ever had.
Phillip covered this awesome homebrewed CPU before, but there's now more info on the builder's site and a series of videos showing it in action. Visitors to the 2007 Maker Faire Bay Area may remember seeing the Magic-1 and meeting its builder, Google engineer Bill Buzbee. The project is incredibly well documented on the site. You can even telnet into the Magic-1, running 16-bit Minix at a scorching 4.09Mhz, to play the original Adventure game, or run classic apps like Eliza and Conway's Life. Retro-geeky good times!
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